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	<title>Dunsparrow - Rift Rogue Strategy</title>
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	<link>http://www.dunsparrow.com</link>
	<description>Rogue Tips, Tricks, Specs and Rotations</description>
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	<itunes:summary>Rogue Tips, Tricks, Specs and Rotations</itunes:summary>
	<itunes:author>Dunsparrow - Rift Rogue Strategy</itunes:author>
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	<itunes:subtitle>Rogue Tips, Tricks, Specs and Rotations</itunes:subtitle>
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		<title>Dunsparrow - Rift Rogue Strategy</title>
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		<title>Free to Fail</title>
		<link>http://www.dunsparrow.com/2013/05/15/free-to-fail/</link>
		<comments>http://www.dunsparrow.com/2013/05/15/free-to-fail/#comments</comments>
		<pubDate>Wed, 15 May 2013 18:24:08 +0000</pubDate>
		<dc:creator>Dunsparrow</dc:creator>
				<category><![CDATA[Rogues]]></category>

		<guid isPermaLink="false">http://www.dunsparrow.com/?p=387</guid>
		<description><![CDATA[Let me begin this post by saying that the way Trion is handling the Free-to-Play transition is one of the biggest Epic Fails I have ever seen. If you missed the announcement yesterday, Trion Worlds announced that Rift will be &#8230; <a href="http://www.dunsparrow.com/2013/05/15/free-to-fail/">Continue reading <span class="meta-nav">&#8594;</span></a>]]></description>
				<content:encoded><![CDATA[<p>Let me begin this post by saying that the way Trion is handling the Free-to-Play transition is one of the biggest Epic Fails I have ever seen.</p>
<p><span id="more-387"></span></p>
<p>If you missed the announcement yesterday, Trion Worlds announced that Rift will be moving from a subscription service to a free-to-play service, starting June 12. That is also when Patch 2.3 will launch, which opens up the Dendrome, Grim Awakening (10-man) and some other minor things.</p>
<p>I don&#8217;t think anyone is truly surprised by the transition to F2P. The MMO world has been moving that direction for years and Rift was the last subscription holdout besides WoW. As I said in <a href="http://forums.riftgame.com/rift-general-discussions/off-topic/358196-pay-play-under-threat-free-play-4.html#post4240545" target="_blank">this forum post</a>, I think that trend is preparing to reverse itself, but Trion obviously sees it differently.</p>
<p>I don&#8217;t think the F2P transition is the end of the world, but Trion has been handling this announcement with utter disdain for players and abject stupidity from its representatives. Daglar <a href="http://forums.riftgame.com/rift-general-discussions/general-discussion/358431-producers-letter-dev-diary-introducing-rift-free-play-33.html#post4241956">started strong</a>, but now is going around <a href="http://forums.riftgame.com/rift-general-discussions/general-discussion/358431-producers-letter-dev-diary-introducing-rift-free-play-53.html#post4242518" target="_blank">picking fights</a> with players in the announcement thread and giving curt, <a href="http://forums.riftgame.com/rift-general-discussions/general-discussion/358431-producers-letter-dev-diary-introducing-rift-free-play-44.html#post4242267">borderline rude</a> replies to subscribing players. He also temporarily changed his title from Rift Team to Rift Master for several hours yesterday, but today has changed it back. Odd.</p>
<p>The FAQ has essentially <a href="http://www.riftgame.com/en/promo/freetoplay.php#faq" target="_blank">zero useful information and no details</a>. There&#8217;s no page setup to address people&#8217;s legitimate concerns. Instead threads are being closed and people are getting <a href="http://forums.riftgame.com/rift-general-discussions/general-discussion/358431-producers-letter-dev-diary-introducing-rift-free-play-55.html#post4242615" target="_blank">flippant responses</a>.</p>
<p>There&#8217;s no question that Rift has been struggling to gain subscribers. F2P is essentially the nuclear option for attracting new players, but you can&#8217;t unfire the missile and you risk alienating people who were on your side before.</p>
<p>The most important advertising any business has is word-of-mouth from its existing customers. With the F2P announcement, a lot of new players are taking a look at Rift, perhaps for the first time. Many of them will ask existing players about the game. The worst thing Trion can do is write off existing players, thinking they can be replaced.</p>
<p>Daglar is the most public and highest ranking face of the Rift production team, but he&#8217;s acting like his actions don&#8217;t have consquences.</p>
<p>Trion needs to start working immediately to ensure existing players that our concerns will be addressed. The first step in that process is Daglar either dealing with his players as people, or shutting the hell up and appointing someone else who will.</p>
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		<slash:comments>12</slash:comments>
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		<title>Suck it Warriors</title>
		<link>http://www.dunsparrow.com/2013/05/08/suck-it-warriors/</link>
		<comments>http://www.dunsparrow.com/2013/05/08/suck-it-warriors/#comments</comments>
		<pubDate>Thu, 09 May 2013 00:45:57 +0000</pubDate>
		<dc:creator>Dunsparrow</dc:creator>
				<category><![CDATA[Rogues]]></category>

		<guid isPermaLink="false">http://www.dunsparrow.com/?p=378</guid>
		<description><![CDATA[Small nerf to warriors today. Riftblade * Rift Spear: Now an Area of Effect ability, due to this it will be affected by any damage bonuses and penalties to AoE attacks. This really only affects PvP and Hardmode Kain, but &#8230; <a href="http://www.dunsparrow.com/2013/05/08/suck-it-warriors/">Continue reading <span class="meta-nav">&#8594;</span></a>]]></description>
				<content:encoded><![CDATA[<p>Small nerf to warriors today.</p>
<p style="padding-left: 60px;"><span style="color: #99ccff;">Riftblade</span><br />
<span style="color: #99ccff;">* Rift Spear: Now an Area of Effect ability, due to this it will be affected by any damage bonuses and penalties to AoE attacks.</span></p>
<p>This really only affects PvP and Hardmode Kain, but it shows that devs are aware of the problem. I also much prefer the cautious approach to balancing of doing slight nerfs, compared to the wild swings in power they&#8217;ve done in the past.</p>
<p>So Warriors are on the right track. Now if they can take a look at Pyromancer.</p>
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		<title>MM Getting a Boost</title>
		<link>http://www.dunsparrow.com/2013/05/01/mm-getting-a-boost/</link>
		<comments>http://www.dunsparrow.com/2013/05/01/mm-getting-a-boost/#comments</comments>
		<pubDate>Wed, 01 May 2013 13:32:03 +0000</pubDate>
		<dc:creator>Dunsparrow</dc:creator>
				<category><![CDATA[Rogues]]></category>

		<guid isPermaLink="false">http://www.dunsparrow.com/?p=361</guid>
		<description><![CDATA[There are a few MM changes on the PTS which will equate to a slight buff to the soul. Not sure if it will be ahead of Ranger again, or not. These are were posted by Ailion in a couple &#8230; <a href="http://www.dunsparrow.com/2013/05/01/mm-getting-a-boost/">Continue reading <span class="meta-nav">&#8594;</span></a>]]></description>
				<content:encoded><![CDATA[<p>There are a few MM changes on the PTS which will equate to a slight buff to the soul. Not sure if it will be ahead of Ranger again, or not. These are were posted by Ailion in a couple threads on the rogue forums. They haven&#8217;t made it in the PTS notes yet.</p>
<blockquote><p><em>Rapid Fire Shot reduced to 16 Energy</em><br />
<em> Decoy is now off-GCD</em><br />
<em> (<a href="http://forums.riftgame.com/rift-general-discussions/classes-telara/rogue-discussion/357473-mm-changes-pts.html" target="_blank">source</a>)</em></p>
<p><strong><em>By Ailion</em></strong><br />
<span style="color: #cc99ff;">The damage of Deadeye Shot is already increased by approximately 10%. You should be able to parse it on PTS.<br />
<span style="font-family: Georgia, 'Bitstream Charter', serif; font-style: italic;">(</span><a style="font-style: italic;" href="http://forums.riftgame.com/rift-general-discussions/classes-telara/rogue-discussion/357473-mm-changes-pts-2.html#post4229524" target="_blank">source</a><span style="font-family: Georgia, 'Bitstream Charter', serif; font-style: italic;">)</span></span></p></blockquote>
<p>These changes could potentially put MM above Ranger again, and could result in Rogues actually using Deadeye Shot again. That would let MM do a bit more damage while sacrificing some mobility. Worth it?</p>
<p>The problem with this, of course, is if MM is more DPS than Ranger, people will start complaining about Ranger being worthless again. Sound familiar? Can&#8217;t make everyone happy.</p>
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		<title>The 9 Raid Mechanics Every Boss Shares</title>
		<link>http://www.dunsparrow.com/2013/04/30/the-9-raid-mechanics-every-boss-shares/</link>
		<comments>http://www.dunsparrow.com/2013/04/30/the-9-raid-mechanics-every-boss-shares/#comments</comments>
		<pubDate>Tue, 30 Apr 2013 15:01:53 +0000</pubDate>
		<dc:creator>Dunsparrow</dc:creator>
				<category><![CDATA[Leadership]]></category>

		<guid isPermaLink="false">http://www.dunsparrow.com/?p=353</guid>
		<description><![CDATA[When leading raids, you can learn the encounter faster if you note that bosses share a pool of mechanics. Normally a boss will pull from this pool and then have 1 or 2 unique abilities as well. Learn these: Red &#8230; <a href="http://www.dunsparrow.com/2013/04/30/the-9-raid-mechanics-every-boss-shares/">Continue reading <span class="meta-nav">&#8594;</span></a>]]></description>
				<content:encoded><![CDATA[<p>When leading raids, you can learn the encounter faster if you note that bosses share a pool of mechanics. Normally a boss will pull from this pool and then have 1 or 2 unique abilities as well. Learn these:</p>
<p style="padding-left: 30px;"><strong>Red Stuff</strong> &#8211; Don&#8217;t stand in it. e.g. Gelidra</p>
<p style="padding-left: 90px;"><strong>Beam Stuff</strong> &#8211; Just like normal red stuff, but there&#8217;s a rotating beam inside of it. It won&#8217;t hurt you unless you touch the beam, but the beam will kill you. e.g Hard Mode Zaviel</p>
<p><span id="more-353"></span></p>
<p style="padding-left: 30px;"><strong>The Wave</strong> &#8211; An AOE which moves across the playing field and must be dodged. You can see it coming but you have to be watching for it. Getting hit often results in a Mortal Strike debuff.</p>
<p style="padding-left: 30px;"><strong>Meteor</strong> &#8211; An AOE targeted on a player that splits its damage between all players hit. Countered by stacking up. e.g. Falconer</p>
<p style="padding-left: 30px;"><strong>Mind Control</strong> &#8211; A player is taken over by the boss and must be freed, usually by damaging them or the thing doing the controlling. e.g. Crucia</p>
<p style="padding-left: 30px;"><strong>Living Bomb</strong> &#8211; Players in your raid (usually 1-3) receive a debuff that causes them to pulse damage on anyone close to them. Usually they should run away. e.g. Hard Mode Kain</p>
<p style="padding-left: 90px;"><strong>Feels Good Man</strong> &#8211; Variant of Living Bomb. The player who receives this gives a damage increase to everyone around him at first, and then must run out just before the bomb goes off. e.g. Regulos</p>
<p style="padding-left: 90px;"><strong>Droppin Fat Loads</strong> &#8211; Variant of Living Bomb. Targeted player needs to get out of the raid and drop off his package in a designated safe zone to keep the raid from exploding, bathing in acid, etc. e.g Matriarch</p>
<p style="padding-left: 30px;"><strong>Bossy&#8217;s Wrath</strong> &#8211; Close-range AOE designed to kill melee. Often a OSK attack, but not always. Avoid it by moving away from the boss. Often immediately preceded or followed by Come Hither Bomb. e.g. Kain Corpse Explosion</p>
<p style="padding-left: 90px;"><strong>Bossy&#8217;s Smash</strong> &#8211; Just like normal Bossy&#8217;s Wrath, but has a different damage pattern so special attention must be paid to avoid it. e.g. Regulos<br />
<strong></strong></p>
<p style="padding-left: 30px;"><strong>Come Hither Bomb</strong> &#8211; Boss launches an attack that will OSK anyone who is not close enough to him. Often immediately preceded or followed by Bossy&#8217;s Wrath. e.g. Progenitor<br />
<strong></strong></p>
<p style="padding-left: 30px;"><strong>I Like to Move it Move it</strong> &#8211; Either targeted players or the entire raid needs to move continuously to avoid damage. e.g. Zaviel<br />
<strong></strong></p>
<p style="padding-left: 30px;"><strong>Zee Goggles Do Nothing</strong> - All players must look away from the boss or else they will be killed or stunned. e.g. Gangnam</p>
<p>If you learn to recognize these mechanics, it makes it easier to describe what&#8217;s going on to your raid members and makes learning the boss that much easier.<br />
Did I forget any common mechanics? Let me know!</p>
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		<title>Rogues as 2nd Class Citizens?</title>
		<link>http://www.dunsparrow.com/2013/04/26/rogues-as-2nd-class-citizens/</link>
		<comments>http://www.dunsparrow.com/2013/04/26/rogues-as-2nd-class-citizens/#comments</comments>
		<pubDate>Fri, 26 Apr 2013 14:31:17 +0000</pubDate>
		<dc:creator>Dunsparrow</dc:creator>
				<category><![CDATA[Rogues]]></category>

		<guid isPermaLink="false">http://www.dunsparrow.com/?p=348</guid>
		<description><![CDATA[For a long time now, its seemed like Rogues get the short end of the stick in terms of class balance. Typically a major balance patch will do a decent job of class balance, and then hotfixes will progressively buff &#8230; <a href="http://www.dunsparrow.com/2013/04/26/rogues-as-2nd-class-citizens/">Continue reading <span class="meta-nav">&#8594;</span></a>]]></description>
				<content:encoded><![CDATA[<p>For a long time now, its seemed like Rogues get the short end of the stick in terms of class balance. Typically a major balance patch will do a decent job of class balance, and then hotfixes will progressively buff warriors and mages again.</p>
<p>When its gotten bad in the past, <a href="http://forums.riftgame.com/rift-general-discussions/dungeons-raids/281150-warrior-mage-complete-raid.html" target="_blank">I&#8217;ve remarked on it</a>. And now the discussion is taking place on the Rift forums <a href="http://forums.riftgame.com/rift-general-discussions/classes-telara/rogue-discussion/357309-parsers.html" target="_blank">once again</a>. With Pyromancer as the undisputed #1 ST DPS and Riftblade right behind with strong cleave, where does that leave Rogues? We have some good options for melee with Bladedancer and Nightblade, but we aren&#8217;t going to beat the powerhouses.</p>
<p>Are Rogues considered 2nd class citizens, forever doomed to a life of mediocrity? Or am I just making a mountain out of a molehill?</p>
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		<title>Fairness is a Myth</title>
		<link>http://www.dunsparrow.com/2013/04/22/fairness-is-a-myth/</link>
		<comments>http://www.dunsparrow.com/2013/04/22/fairness-is-a-myth/#comments</comments>
		<pubDate>Mon, 22 Apr 2013 17:06:40 +0000</pubDate>
		<dc:creator>Dunsparrow</dc:creator>
				<category><![CDATA[Leadership]]></category>
		<category><![CDATA[Rogues]]></category>

		<guid isPermaLink="false">http://www.dunsparrow.com/?p=324</guid>
		<description><![CDATA[I&#8217;m starting a new section here to talk about leadership. This is not to be self-aggrandizing, but simply to impart some lessons I&#8217;ve learned in my years of leading raids and later a guild. It&#8217;s also to crystallize some things in my &#8230; <a href="http://www.dunsparrow.com/2013/04/22/fairness-is-a-myth/">Continue reading <span class="meta-nav">&#8594;</span></a>]]></description>
				<content:encoded><![CDATA[<p>I&#8217;m starting a new section here to talk about leadership. This is not to be self-aggrandizing, but simply to impart some lessons I&#8217;ve learned in my years of leading raids and later a guild. It&#8217;s also to crystallize some things in my own mind.</p>
<p>The first and most important thing I&#8217;ve learned is that <strong>fairness does not actually exist</strong>. When I was a kid, I experienced all kinds of mistreatment. Sometimes my brother got a better Christmas present than me. Sometimes my dad took a bite of my McDonald&#8217;s ice cream cone, sometimes my coach would make me run laps because I made a joke. My response to all of these breaches of my sense of justice was to claim &#8220;That&#8217;s not fair!&#8221; and my father or coach would reply &#8220;life&#8217;s not fair.&#8221;</p>
<p><span id="more-324"></span></p>
<p>So what is fair? Does it depend on the situation? When invites are going out to raiders, do I invite the old-reliable raider who doesn&#8217;t have the best DPS or the new guy who does? Is it more fair to reward loyalty or performance? If I reward loyalty, does that send the message that performance is not important?</p>
<p>When a piece of loot drops, do I give it to the guy who has the highest attendance, or the girl who does the most DPS or the guy somewhere in between who has a terrible item to upgrade? Which one is fair?</p>
<p>If you answered &#8220;DKP&#8221; then which DKP system is fair? The one that lets people hoard points while upgrades rot? The one that lets bad players take guild-first relics? The one that lets geared members keep the top spots to poach any loot they wish? If DKP is so fair, why do so many people hate it?</p>
<p>There are 3 ways to look at fairness. You can award equally to everyone (<strong>socalism</strong>); you can award based on performance (<strong>meritocracy</strong>); or you can award based on the good of the guild (<strong>fascism</strong>). If you distribute loot or raid spots completely following any one of these principles, you will lose good people who disagree with the philosophy. People who always show up won&#8217;t understand why they get a smaller share just because they die sometimes. People who top DPS charts and never die want a bigger share of the loot. People with the worst gear, don&#8217;t understand when they&#8217;re passed over.</p>
<p>So what&#8217;s the answer? Well, Dad was right. Life&#8217;s not fair, and neither is raiding. You reward performance regularly but not always. You reward consistency and attendance, but not with every drop. You give upgrades to the most needy when appropriate or when it fills a gap in their gear to help progression.</p>
<p>If someone is good enough to be in the raid, they deserve gear. Even the lowliest screw-up. If you didn&#8217;t need him, he wouldn&#8217;t have that 20th spot. You rely on him and he deserves drops now and then.</p>
<p>The key to a successful loot system is transparency and making sure no one is ignored or passed over. At least, not too often.</p>
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		<slash:comments>7</slash:comments>
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		<title>Ranger Too</title>
		<link>http://www.dunsparrow.com/2013/04/03/ranger-too/</link>
		<comments>http://www.dunsparrow.com/2013/04/03/ranger-too/#comments</comments>
		<pubDate>Wed, 03 Apr 2013 06:21:47 +0000</pubDate>
		<dc:creator>Dunsparrow</dc:creator>
				<category><![CDATA[Rogues]]></category>

		<guid isPermaLink="false">http://www.dunsparrow.com/?p=335</guid>
		<description><![CDATA[The changes I mentioned yesterday also affect Ranger but I didn&#8217;t really mention it. Most notably, the Raptor is getting a charge. Other stuff is just quality of life improvements that won&#8217;t affect DPS. However, more Ranger changes may be &#8230; <a href="http://www.dunsparrow.com/2013/04/03/ranger-too/">Continue reading <span class="meta-nav">&#8594;</span></a>]]></description>
				<content:encoded><![CDATA[<p>The changes I mentioned yesterday also affect Ranger but I didn&#8217;t really mention it. Most notably, the Raptor is getting a charge. Other stuff is just quality of life improvements that won&#8217;t affect DPS.</p>
<p>However, more Ranger changes may be coming and we&#8217;ll have to keep an eye on it going forward. Right now, there&#8217;s really no point using Ranger in a raid. Its like a harder-to-play Marksman, but without an interrupt or purge. Zzz.</p>
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		<title>Bladedancer Changes</title>
		<link>http://www.dunsparrow.com/2013/04/02/bladedancer-changes/</link>
		<comments>http://www.dunsparrow.com/2013/04/02/bladedancer-changes/#comments</comments>
		<pubDate>Tue, 02 Apr 2013 23:00:27 +0000</pubDate>
		<dc:creator>Dunsparrow</dc:creator>
				<category><![CDATA[Rogues]]></category>

		<guid isPermaLink="false">http://www.dunsparrow.com/?p=327</guid>
		<description><![CDATA[Ailion posted some Rogue changes on the forum and they look good. Bladedancer is finally getting some crucial ability changes to help it better fit its defined role: a single-target focused soul with good cleaving ability. From Ailion Just a &#8230; <a href="http://www.dunsparrow.com/2013/04/02/bladedancer-changes/">Continue reading <span class="meta-nav">&#8594;</span></a>]]></description>
				<content:encoded><![CDATA[<p>Ailion posted some <a href="http://forums.riftgame.com/rift-general-discussions/classes-telara/rogue-discussion/355234-bladedancer-feedback-4.html#post4205377" target="_blank">Rogue changes</a> on the forum and they look good. Bladedancer is finally getting some crucial ability changes to help it better fit its defined role: a single-target focused soul with good cleaving ability.</p>
<p style="padding-left: 60px;"><span style="color: #99ccff;">From Ailion</span></p>
<p style="padding-left: 60px;"><span style="color: #99ccff;">Just a heads up, some Bladedancer and Ranger changes are already up on PTS. Patch notes haven&#8217;t been posted yet.</span></p>
<p style="padding-left: 60px;"><span style="color: #99ccff;">1) Bladedancer: Dauntless Strike: No longer increases the Critical Hit chance of group members. It now applies a debuff to the target, increasing the target’s chance to be critically hit by 5%.</span></p>
<p style="padding-left: 60px;"><span style="color: #99ccff;">2) Bladedancer: Blade Hustle: An additional effect has been added. You now gain Blade Hustle every 3s, increasing the damage of your next Quick Strike or Precision Strike 3-9%. Stacks up to 10 times.</span></p>
<p style="padding-left: 60px;"><span style="color: #99ccff;">3) Bladedancer: Disengage: Can now be used anytime. Now on GCD.</span></p>
<p style="padding-left: 60px;"><span style="color: #99ccff;">4) Bladedancer: Dancing Steel, Hundred Blades: Now on a 30s cooldown, down from 60s.</span></p>
<p style="padding-left: 60px;"><span style="color: #99ccff;">5) Ranger: New ability added to the Blood Raptor. The Blood Raptor can now charge at the enemy, dealing physical damage.</span></p>
<p style="padding-left: 60px;"><span style="color: #99ccff;">6) Ranger: Escape Artist: Cooldown has been reduced to 1 min, down from 2 min.</span></p>
<p style="padding-left: 60px;"><span style="color: #99ccff;">7) Ranger: Fleeting Instinct: Effect can now be applied both in and out of combat.</span></p>
<p>I&#8217;m excited about the speed that the devs are responding to the community. It wasn&#8217;t long ago that the discussion began on the forums about Bladedancer having no place in a raid.</p>
<p>It wasn&#8217;t competitive in DPS with NB/Sin, suffers horribly during disconnects. To top it off, the AOE channeled abilities didn&#8217;t fit well with rotations and weren&#8217;t up often enough to be used when needed on cleaving encounters.</p>
<p>These changes seek to address those issues. It certainly won&#8217;t make BD the best for every raid encounter (or even most) but for a few, it will be the perfect spec.</p>
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			<wfw:commentRss>http://www.dunsparrow.com/2013/04/02/bladedancer-changes/feed/</wfw:commentRss>
		<slash:comments>1</slash:comments>
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		<item>
		<title>MM updated again</title>
		<link>http://www.dunsparrow.com/2013/02/07/mm-updated-again/</link>
		<comments>http://www.dunsparrow.com/2013/02/07/mm-updated-again/#comments</comments>
		<pubDate>Thu, 07 Feb 2013 14:28:50 +0000</pubDate>
		<dc:creator>Dunsparrow</dc:creator>
				<category><![CDATA[Rogues]]></category>

		<guid isPermaLink="false">http://www.dunsparrow.com/?p=316</guid>
		<description><![CDATA[Updated MM to 61MM / 10 Sin / 5NB which for me is parsing the highest.]]></description>
				<content:encoded><![CDATA[<p>Updated MM to <a href="http://rift.magelo.com/en/soultree#y90/AkGlllkGGyy/wg" target="_blank">61MM / 10 Sin / 5NB</a> which for me is parsing the highest.</p>
]]></content:encoded>
			<wfw:commentRss>http://www.dunsparrow.com/2013/02/07/mm-updated-again/feed/</wfw:commentRss>
		<slash:comments>2</slash:comments>
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		<item>
		<title>MM Buffs, Hybrid Dead</title>
		<link>http://www.dunsparrow.com/2013/02/06/309/</link>
		<comments>http://www.dunsparrow.com/2013/02/06/309/#comments</comments>
		<pubDate>Wed, 06 Feb 2013 20:49:27 +0000</pubDate>
		<dc:creator>Dunsparrow</dc:creator>
				<category><![CDATA[Rogues]]></category>

		<guid isPermaLink="false">http://www.dunsparrow.com/?p=309</guid>
		<description><![CDATA[Updated my 61MM spec/rotation for the new patch. Looks like 40/36 MM/Ranger is dead. Full MM should be top ranged and with utility, it will be the standard.]]></description>
				<content:encoded><![CDATA[<p>Updated my <a href="http://www.dunsparrow.com/2012/12/29/61-marksman/">61MM spec/rotation</a> for the new patch. Looks like 40/36 MM/Ranger is dead. Full MM should be top ranged and with utility, it will be the standard.</p>
]]></content:encoded>
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		<slash:comments>0</slash:comments>
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